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3D Animation
Yantram is a full service 3D animation studio, providing professional developer services to the film, video games and advertising companies worldwide. We specialize in conceptual design and interactive 3D character animation, CG animation and special visual effects (FX).
We develop our own gaming projects but also put our 3D animation skills and expertise at your disposal. We can provide outsourced 3D animation, 3D modeling and any other related services and bring in our artistic vision to produce spectacular computer-generated imagery.
Our creative abilities are a great way to bring your ideas to life, as 3D animations can make the visually impossible an almost tangible reality. Every step of the 3D process is carefully conducted and implemented by a team of experienced professionals. The results are premium 3D graphic services, which can meet any industry standards.
If you're in need of exciting 3D computer graphics for your projects, interested in creating 3D character animation or looking for outsourced game development resources, you have come to the right place: 3D Division is your key to everything above.
3D Modeling
The 3d modeling stage could be described as shaping individual objects that are later used in the scene. There exist a number of 3d modeling techniques, including, but not limited to the following:
constructive solid geometry, NURBS 3d modeling , polygonal 3d modeling, subdivision surfaces and implicit surfaces.
3d Modeling processes may also include editing object surface or material properties (e.g., color, luminosity, diffuse and specular shading components—more commonly called roughness and shininess, reflection characteristics, transparency or opacity, or index of refraction), adding textures, bump-maps and other features.
3d Modeling may also include various activities related to preparing a 3d model for animation (although in a complex character model this will become a stage of its own, known as rigging). Objects may be fitted with a skeleton, a central framework of an object with the capability of affecting the shape or movements of that object. This aids in the process of animation, in that the movement of the skeleton will automatically affect the corresponding portions of the model. See also Forward kinematic animation and Inverse kinematic animation. At the rigging stage, the model can also be given specific controls to make animaton easier and more intuitive, such as facial expression controls and mouth shapes (phonemes) for lipsyncing.